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	Comments on: SID revisited	</title>
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	<link>https://www.jesperjuul.net/ludologist/2006/05/31/sid-revisited/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Mon, 12 Jun 2006 05:12:27 +0000</lastBuildDate>
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		<title>
		By: Grand Text Auto &#187; Voices of the C64		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/05/31/sid-revisited/comment-page-1/#comment-4620</link>

		<dc:creator><![CDATA[Grand Text Auto &#187; Voices of the C64]]></dc:creator>
		<pubDate>Mon, 12 Jun 2006 05:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=261#comment-4620</guid>

					<description><![CDATA[[...] There&#8217;s a nice piece by Karen Collins in Soundscapes, discussing Commodore 64 game music: &#8220;Loops and bloops.&#8221; The article delves into the SID (Sound Interface Device) in some technical detail, but the thing I found most interesting was the discussion of the influence of another contemporary platform later in the C64&#8217;s retail life. The tendency of the Nintendo Entertainment System to have music during gameplay (as opposed to just during the introduction or upon completing a level) is seen to influence the way music was used on the C64. Ben Daglish and Martin Galway (famous C64 composers) are quoted in the piece, looping is discussed at length (as the article&#8217;s title suggests), and the freewheeling use of cover songs is described. Thanks to Jesper for mentioning this one. [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] There&#8217;s a nice piece by Karen Collins in Soundscapes, discussing Commodore 64 game music: &#8220;Loops and bloops.&#8221; The article delves into the SID (Sound Interface Device) in some technical detail, but the thing I found most interesting was the discussion of the influence of another contemporary platform later in the C64&#8217;s retail life. The tendency of the Nintendo Entertainment System to have music during gameplay (as opposed to just during the introduction or upon completing a level) is seen to influence the way music was used on the C64. Ben Daglish and Martin Galway (famous C64 composers) are quoted in the piece, looping is discussed at length (as the article&#8217;s title suggests), and the freewheeling use of cover songs is described. Thanks to Jesper for mentioning this one. [&#8230;]</p>
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		<title>
		By: brian adsb?l knudsen		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/05/31/sid-revisited/comment-page-1/#comment-4601</link>

		<dc:creator><![CDATA[brian adsb?l knudsen]]></dc:creator>
		<pubDate>Wed, 31 May 2006 15:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=261#comment-4601</guid>

					<description><![CDATA[I wonder how he would enterpret the remixes of slayradio.org and remix.kwed.org.  I still cherish my www.hvsc.c64.org collection in any case.]]></description>
			<content:encoded><![CDATA[<p>I wonder how he would enterpret the remixes of slayradio.org and remix.kwed.org.  I still cherish my <a href="http://www.hvsc.c64.org" rel="nofollow ugc">http://www.hvsc.c64.org</a> collection in any case.</p>
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