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	Comments on: Three New Blogs: Phil Steinmeyer, Chris Crawford, Clint Hocking	</title>
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	<link>https://www.jesperjuul.net/ludologist/2006/04/07/three-new-blogs-phil-steinmeyer-chris-crawford-clint-hocking/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/04/07/three-new-blogs-phil-steinmeyer-chris-crawford-clint-hocking/comment-page-1/#comment-2969</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Wed, 19 Apr 2006 09:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=253#comment-2969</guid>

					<description><![CDATA[Yep. A lot of bigger (and, let&#039;s face it, smaller) studios tend to put a filter on what their developers can say to the press/outside world, understandably. But that can be frustrating, so it&#039;s really good to have an outlet.]]></description>
			<content:encoded><![CDATA[<p>Yep. A lot of bigger (and, let&#8217;s face it, smaller) studios tend to put a filter on what their developers can say to the press/outside world, understandably. But that can be frustrating, so it&#8217;s really good to have an outlet.</p>
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		<title>
		By: Chris Martin		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/04/07/three-new-blogs-phil-steinmeyer-chris-crawford-clint-hocking/comment-page-1/#comment-2961</link>

		<dc:creator><![CDATA[Chris Martin]]></dc:creator>
		<pubDate>Thu, 13 Apr 2006 17:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=253#comment-2961</guid>

					<description><![CDATA[I think some people just want to reach out a little to some of their fans. Fans that aren&#039;t just fanboys but have taken time or done research to find the people that make the games they love.

It&#039;s pretty neat that a developer can talk to or at least be heard by some of their audience and not have to leave his/her own home.

Or maybe they just want to rant. Doesn&#039;t matter, really, either way. :)]]></description>
			<content:encoded><![CDATA[<p>I think some people just want to reach out a little to some of their fans. Fans that aren&#8217;t just fanboys but have taken time or done research to find the people that make the games they love.</p>
<p>It&#8217;s pretty neat that a developer can talk to or at least be heard by some of their audience and not have to leave his/her own home.</p>
<p>Or maybe they just want to rant. Doesn&#8217;t matter, really, either way. :)</p>
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2006/04/07/three-new-blogs-phil-steinmeyer-chris-crawford-clint-hocking/comment-page-1/#comment-2959</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Mon, 10 Apr 2006 11:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=253#comment-2959</guid>

					<description><![CDATA[A general rule I&#039;ve found: Most of all, people just want to be heard, even if (and especially when) they have nothing to say.

(Not intended as a slight against these blogs).

Kind of a good rule in game design too, and I&#039;m sure there&#039;s something equivalent to it in the 400. Recognize and respect people&#039;s creative voice within a possibility space, and you will &lt;i&gt;encourage&lt;/i&gt; it.]]></description>
			<content:encoded><![CDATA[<p>A general rule I&#8217;ve found: Most of all, people just want to be heard, even if (and especially when) they have nothing to say.</p>
<p>(Not intended as a slight against these blogs).</p>
<p>Kind of a good rule in game design too, and I&#8217;m sure there&#8217;s something equivalent to it in the 400. Recognize and respect people&#8217;s creative voice within a possibility space, and you will <i>encourage</i> it.</p>
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