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	<title>
	Comments on: Faster Games	</title>
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	<link>https://www.jesperjuul.net/ludologist/2005/12/30/faster-games/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Robert Padbury		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/30/faster-games/comment-page-1/#comment-2629</link>

		<dc:creator><![CDATA[Robert Padbury]]></dc:creator>
		<pubDate>Sat, 31 Dec 2005 01:35:18 +0000</pubDate>
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					<description><![CDATA[Game Length is (obviously) a double edged sword. The number of people who actually complete a videogame dwindles somewhere at 20%. I think the issue of time should be left to what feels right for the game. Maybe the solution is variable pricing - though I&#039;m against that. 

Perhaps the answer for the videogame industry is not neccesarily to shorten game time, but perhaps change the way that games are played. So instead of setting aside 2 hours to play &#039;Shadow of the Colossus&#039;, I might set aside 10 minutes to do something in a game. The important thing is that as a player, I should be able to feel rewarded for playing the game for such a short time.]]></description>
			<content:encoded><![CDATA[<p>Game Length is (obviously) a double edged sword. The number of people who actually complete a videogame dwindles somewhere at 20%. I think the issue of time should be left to what feels right for the game. Maybe the solution is variable pricing &#8211; though I&#8217;m against that. </p>
<p>Perhaps the answer for the videogame industry is not neccesarily to shorten game time, but perhaps change the way that games are played. So instead of setting aside 2 hours to play &#8216;Shadow of the Colossus&#8217;, I might set aside 10 minutes to do something in a game. The important thing is that as a player, I should be able to feel rewarded for playing the game for such a short time.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/30/faster-games/comment-page-1/#comment-2628</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 30 Dec 2005 14:10:31 +0000</pubDate>
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					<description><![CDATA[But in a way most traditional games couldn&#039;t really have been published at any point in history? Try marketing chess. How did those old complex &#038; abstract games every become popular?]]></description>
			<content:encoded><![CDATA[<p>But in a way most traditional games couldn&#8217;t really have been published at any point in history? Try marketing chess. How did those old complex &amp; abstract games every become popular?</p>
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		<title>
		By: Greg		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/30/faster-games/comment-page-1/#comment-2627</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Fri, 30 Dec 2005 13:54:35 +0000</pubDate>
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					<description><![CDATA[Eh... This isn&#039;t a &quot;trend,&quot; this has been market reality in mass-market boardgames for decades. Try to get the buyer from Toys R Us to stock your game if you can&#039;t explain it to him in two sentences.

I have. It doesn&#039;t work.

Monopoly could not be published in the mass-market industry today; it&#039;s too complex, and far too long. (It survives because it has a following--I mean, you couldn&#039;t =launch= such a game today.)

But you probably couldn&#039;t have published it in the 60s, either.]]></description>
			<content:encoded><![CDATA[<p>Eh&#8230; This isn&#8217;t a &#8220;trend,&#8221; this has been market reality in mass-market boardgames for decades. Try to get the buyer from Toys R Us to stock your game if you can&#8217;t explain it to him in two sentences.</p>
<p>I have. It doesn&#8217;t work.</p>
<p>Monopoly could not be published in the mass-market industry today; it&#8217;s too complex, and far too long. (It survives because it has a following&#8211;I mean, you couldn&#8217;t =launch= such a game today.)</p>
<p>But you probably couldn&#8217;t have published it in the 60s, either.</p>
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