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	<title>
	Comments on: 360: More Pixels, more Uncanny	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2005/12/19/360-more-pixels-more-uncanny/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2005/12/19/360-more-pixels-more-uncanny/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 21 Dec 2005 17:38:46 +0000</lastBuildDate>
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		<title>
		By: mortenjohs		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/19/360-more-pixels-more-uncanny/comment-page-1/#comment-2619</link>

		<dc:creator><![CDATA[mortenjohs]]></dc:creator>
		<pubDate>Wed, 21 Dec 2005 17:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=226#comment-2619</guid>

					<description><![CDATA[True true.

People keep saying that games need more &quot;photo realistic&quot; graphics to finally be able to really invoke emotions in their audience. The uncanny valley, of course gives this a new meaning; to be able to experience true horror in a game you might need to find the bottom of this.

Well; the saddest movie I&#039;ve ever seen is the anim? &lt;a href=&quot;http://www.imdb.com/title/tt0095327/&quot; rel=&quot;nofollow&quot;&gt;&quot;The grave of the Fireflies&quot;&lt;/a&gt; - not really &quot;photo realistic&quot; stuff...]]></description>
			<content:encoded><![CDATA[<p>True true.</p>
<p>People keep saying that games need more &#8220;photo realistic&#8221; graphics to finally be able to really invoke emotions in their audience. The uncanny valley, of course gives this a new meaning; to be able to experience true horror in a game you might need to find the bottom of this.</p>
<p>Well; the saddest movie I&#8217;ve ever seen is the anim? <a href="http://www.imdb.com/title/tt0095327/" rel="nofollow">&#8220;The grave of the Fireflies&#8221;</a> &#8211; not really &#8220;photo realistic&#8221; stuff&#8230;</p>
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		<title>
		By: Greg		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/19/360-more-pixels-more-uncanny/comment-page-1/#comment-2614</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Mon, 19 Dec 2005 17:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=226#comment-2614</guid>

					<description><![CDATA[Yes. The drive for photorealism in games is not only misguided, but a dead end. Even 3d animated film can&#039;t create realistic human characters,and they rely vast renderfarms spending hours over each frame; games, inherently animated on-the-fly can&#039;t even come close to digital film in terms of resolution.

Yet another example of the game industry&#039;s colonial cringe toward film: they want to make it look like film because film is &quot;better.&quot; Screw that.]]></description>
			<content:encoded><![CDATA[<p>Yes. The drive for photorealism in games is not only misguided, but a dead end. Even 3d animated film can&#8217;t create realistic human characters,and they rely vast renderfarms spending hours over each frame; games, inherently animated on-the-fly can&#8217;t even come close to digital film in terms of resolution.</p>
<p>Yet another example of the game industry&#8217;s colonial cringe toward film: they want to make it look like film because film is &#8220;better.&#8221; Screw that.</p>
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		<title>
		By: traciS		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/19/360-more-pixels-more-uncanny/comment-page-1/#comment-2613</link>

		<dc:creator><![CDATA[traciS]]></dc:creator>
		<pubDate>Mon, 19 Dec 2005 11:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=226#comment-2613</guid>

					<description><![CDATA[Isn&#039;t that what Nintendo has always been good at? When did the trend change, and we started needing polygons more than Marios? I think it would be interesting to check out the history of game journalism and critics to see when and why graphics became the first concern.
(my guess, as culturally biased: when Japan lost the dominance in international markets).]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t that what Nintendo has always been good at? When did the trend change, and we started needing polygons more than Marios? I think it would be interesting to check out the history of game journalism and critics to see when and why graphics became the first concern.<br />
(my guess, as culturally biased: when Japan lost the dominance in international markets).</p>
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