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	<title>
	Comments on: Get Your Will Wright Fix: Gaming is a Form of Time Travel	</title>
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	<link>https://www.jesperjuul.net/ludologist/2005/12/18/get-your-will-wright-fix-gaming-is-a-form-of-time-travel/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Patrick Dugan		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/18/get-your-will-wright-fix-gaming-is-a-form-of-time-travel/comment-page-1/#comment-2634</link>

		<dc:creator><![CDATA[Patrick Dugan]]></dc:creator>
		<pubDate>Sat, 14 Jan 2006 03:22:11 +0000</pubDate>
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					<description><![CDATA[The Sims isn&#039;t really what I&#039;d call a &quot;very human-centered, emotional game&quot;. Its actually a very mechanical, behaviorist take on human beings, which is somewhat satirical in its suburban commercialized context. 

Socially oriented games (and non-games, don&#039;t forget those) are largely virgin territory, and I do think it&#039;ll take people with more of a balance between emotional intelligence and systems intelligence.]]></description>
			<content:encoded><![CDATA[<p>The Sims isn&#8217;t really what I&#8217;d call a &#8220;very human-centered, emotional game&#8221;. Its actually a very mechanical, behaviorist take on human beings, which is somewhat satirical in its suburban commercialized context. </p>
<p>Socially oriented games (and non-games, don&#8217;t forget those) are largely virgin territory, and I do think it&#8217;ll take people with more of a balance between emotional intelligence and systems intelligence.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/18/get-your-will-wright-fix-gaming-is-a-form-of-time-travel/comment-page-1/#comment-2618</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 20 Dec 2005 19:39:56 +0000</pubDate>
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					<description><![CDATA[It&#039;s a bit of a cliche, but isn&#039;t there a slight tendency that people who are very much into systems are not that much into emotions and vice versa?

(I say this as a programmer.)]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a bit of a cliche, but isn&#8217;t there a slight tendency that people who are very much into systems are not that much into emotions and vice versa?</p>
<p>(I say this as a programmer.)</p>
]]></content:encoded>
		
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/12/18/get-your-will-wright-fix-gaming-is-a-form-of-time-travel/comment-page-1/#comment-2617</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Tue, 20 Dec 2005 16:56:40 +0000</pubDate>
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					<description><![CDATA[Yep! And why not? Consciousness, emotion, etc. are all forms of systemic emergence, after all.]]></description>
			<content:encoded><![CDATA[<p>Yep! And why not? Consciousness, emotion, etc. are all forms of systemic emergence, after all.</p>
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