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	Comments on: The Lack of an Indie Aesthetic	</title>
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	<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 28 Sep 2005 09:34:26 +0000</lastBuildDate>
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		<title>
		By: The Ludologist  &#187; Blog Archive   &#187; Shuffling off these Retail Chains		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2262</link>

		<dc:creator><![CDATA[The Ludologist  &#187; Blog Archive   &#187; Shuffling off these Retail Chains]]></dc:creator>
		<pubDate>Wed, 28 Sep 2005 09:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2262</guid>

					<description><![CDATA[[...]  and distributing niche PC game styles to gamers. 	Manifesto Games. 	Following what I have commented previously, I think a crucial part is building public awareness that there is a special set  [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;]  and distributing niche PC game styles to gamers. 	Manifesto Games. 	Following what I have commented previously, I think a crucial part is building public awareness that there is a special set  [&#8230;]</p>
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		<title>
		By: WRT: Writer Response Theory		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2125</link>

		<dc:creator><![CDATA[WRT: Writer Response Theory]]></dc:creator>
		<pubDate>Thu, 15 Sep 2005 14:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2125</guid>

					<description><![CDATA[&lt;strong&gt;IF and Indie Aesthetics in Games&lt;/strong&gt;

The Ludologist recently hosted an approving discussion of Greg Costikyan&#039;s complaint on the lack on an indie aesthetic in gaming.  My reaction to  Costikyan&#039;s Escapist article was a little different, although it focused on the same quote:

in gamin...]]></description>
			<content:encoded><![CDATA[<p><strong>IF and Indie Aesthetics in Games</strong></p>
<p>The Ludologist recently hosted an approving discussion of Greg Costikyan&#8217;s complaint on the lack on an indie aesthetic in gaming.  My reaction to  Costikyan&#8217;s Escapist article was a little different, although it focused on the same quote:</p>
<p>in gamin&#8230;</p>
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		<title>
		By: Joshua		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2124</link>

		<dc:creator><![CDATA[Joshua]]></dc:creator>
		<pubDate>Thu, 15 Sep 2005 08:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2124</guid>

					<description><![CDATA[What about art games, interactive fiction, political games, those little flash games that have their links forwarded madly for a few weeks - aren&#039;t they indie games? The idea that indie games should have an INDUSTRY seems a little backward?]]></description>
			<content:encoded><![CDATA[<p>What about art games, interactive fiction, political games, those little flash games that have their links forwarded madly for a few weeks &#8211; aren&#8217;t they indie games? The idea that indie games should have an INDUSTRY seems a little backward?</p>
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		<title>
		By: Dakota Reese		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2123</link>

		<dc:creator><![CDATA[Dakota Reese]]></dc:creator>
		<pubDate>Wed, 14 Sep 2005 18:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2123</guid>

					<description><![CDATA[I find myself in this particular conversation fairly often.  The problem is that there aren&#039;t &lt;a HREF=&quot;http://www.avantgaming.com/gamelist.html&quot; rel=&quot;nofollow&quot;&gt;indie/underground/avant games&lt;/a&gt;. The problem is that there isn&#039;t a vibrant community supporting them. To that end, congrats to Santiago for creating his hub. We need places for people to gather, and personally, I feel that the more of them that aren&#039;t in cyberspace the better.

Most of the brilliant avant games I come across are installation pieces- you can read about them online, but you can&#039;t expirience them. In my opinion, the answer is to ressurect the arcade.  Someone needs to bring the [physical] games together, and that will bring the people together.    We need a flash point. Underground gaming needs a SoHo. To quote Kinsella, &#039;If you build it, they will come.&#039;]]></description>
			<content:encoded><![CDATA[<p>I find myself in this particular conversation fairly often.  The problem is that there aren&#8217;t <a HREF="http://www.avantgaming.com/gamelist.html" rel="nofollow">indie/underground/avant games</a>. The problem is that there isn&#8217;t a vibrant community supporting them. To that end, congrats to Santiago for creating his hub. We need places for people to gather, and personally, I feel that the more of them that aren&#8217;t in cyberspace the better.</p>
<p>Most of the brilliant avant games I come across are installation pieces- you can read about them online, but you can&#8217;t expirience them. In my opinion, the answer is to ressurect the arcade.  Someone needs to bring the [physical] games together, and that will bring the people together.    We need a flash point. Underground gaming needs a SoHo. To quote Kinsella, &#8216;If you build it, they will come.&#8217;</p>
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		<title>
		By: Santiago Siri		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2121</link>

		<dc:creator><![CDATA[Santiago Siri]]></dc:creator>
		<pubDate>Fri, 09 Sep 2005 00:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2121</guid>

					<description><![CDATA[I&#039;ve been on Costik&#039;s rant at the GDC and that inspired me to actually do something and stop ranting. That&#039;s why I have created the site www.gamesareart.com, so all gamers/developers that share his views can unite in that particular site and debate on how the indie aesthetics should be or what can be really done. 

Cheers]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been on Costik&#8217;s rant at the GDC and that inspired me to actually do something and stop ranting. That&#8217;s why I have created the site <a href="http://www.gamesareart.com" rel="nofollow ugc">http://www.gamesareart.com</a>, so all gamers/developers that share his views can unite in that particular site and debate on how the indie aesthetics should be or what can be really done. </p>
<p>Cheers</p>
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2056</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Mon, 05 Sep 2005 12:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2056</guid>

					<description><![CDATA[I know plenty of gamers who reject games for feeling &quot;too commercial&quot;, especially recently. &quot;187 Drive or Die&quot; has had a lot of critisism thrown purely at its indulgence in all hip hop related cliches and stereotypes, and it isn&#039;t alone.

One particular friend has been boycotting EA&#039;s games since he saw a side by side comparison of the MegaDrive Road Rash trilogy, and &lt;i&gt;couldn&#039;t tell the difference&lt;/i&gt;.

Indie players do exist. There&#039;s just not that many of them yet.]]></description>
			<content:encoded><![CDATA[<p>I know plenty of gamers who reject games for feeling &#8220;too commercial&#8221;, especially recently. &#8220;187 Drive or Die&#8221; has had a lot of critisism thrown purely at its indulgence in all hip hop related cliches and stereotypes, and it isn&#8217;t alone.</p>
<p>One particular friend has been boycotting EA&#8217;s games since he saw a side by side comparison of the MegaDrive Road Rash trilogy, and <i>couldn&#8217;t tell the difference</i>.</p>
<p>Indie players do exist. There&#8217;s just not that many of them yet.</p>
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		<title>
		By: jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2051</link>

		<dc:creator><![CDATA[jesper]]></dc:creator>
		<pubDate>Mon, 05 Sep 2005 08:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2051</guid>

					<description><![CDATA[Perhaps the hip-hop analogy is not that bad.

As long as hip-hop was underground, there was no need for an &quot;indie&quot; hip-hop aesthetic, but once hip-hop became a mass phenomenon, a defined &quot;underground&quot; or &quot;indie&quot; hip-hop has to appear.

The thing about video games is that while they are mass phenomena, they are constantly being demonized by people like Lieberman and now Hillary Clinton. This makes it feel at least marginally rebellious just to play &lt;i&gt;any&lt;/i&gt; video game, and hence there is less of a position for the identity-defining feeling of being an &quot;alternative&quot; game player.

If such a thing as an indie game player existed today, he/she should be rejecting Halo, BF1942, WOW... and only play, perhaps, Darwinia and Puzzle Pirates?]]></description>
			<content:encoded><![CDATA[<p>Perhaps the hip-hop analogy is not that bad.</p>
<p>As long as hip-hop was underground, there was no need for an &#8220;indie&#8221; hip-hop aesthetic, but once hip-hop became a mass phenomenon, a defined &#8220;underground&#8221; or &#8220;indie&#8221; hip-hop has to appear.</p>
<p>The thing about video games is that while they are mass phenomena, they are constantly being demonized by people like Lieberman and now Hillary Clinton. This makes it feel at least marginally rebellious just to play <i>any</i> video game, and hence there is less of a position for the identity-defining feeling of being an &#8220;alternative&#8221; game player.</p>
<p>If such a thing as an indie game player existed today, he/she should be rejecting Halo, BF1942, WOW&#8230; and only play, perhaps, Darwinia and Puzzle Pirates?</p>
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		<title>
		By: Eben		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-2035</link>

		<dc:creator><![CDATA[Eben]]></dc:creator>
		<pubDate>Sun, 04 Sep 2005 17:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-2035</guid>

					<description><![CDATA[Okay, are we talking about video games or rap music? Or both?
Seriously, the parallels are uncanny.  
Is it about the fans or the brands? Style or substance?
Is hip-hop/video games corrupting our youth? (Settle down there, Lieberman)
What&#039;s with all the violence?
Has video game/hip-hop culture been co-opted?

Isn&#039;t it veird?

However I reject the free-market democracy argument, &#039;let them eat dog food!&#039;. Are the millions of dollars in marketing really spent in vain? The only reason we have no substance in video games is because it constitutes a risk investors don&#039;t have the balls to take.  There are unknown masses of potential gamers disenfranchised or otherwise not yet engaged because of the narrow focus of game genres and publishers.  As game theorists and designers we have a responsibility not to allow economics to define what constitutes a good game.]]></description>
			<content:encoded><![CDATA[<p>Okay, are we talking about video games or rap music? Or both?<br />
Seriously, the parallels are uncanny.<br />
Is it about the fans or the brands? Style or substance?<br />
Is hip-hop/video games corrupting our youth? (Settle down there, Lieberman)<br />
What&#8217;s with all the violence?<br />
Has video game/hip-hop culture been co-opted?</p>
<p>Isn&#8217;t it veird?</p>
<p>However I reject the free-market democracy argument, &#8216;let them eat dog food!&#8217;. Are the millions of dollars in marketing really spent in vain? The only reason we have no substance in video games is because it constitutes a risk investors don&#8217;t have the balls to take.  There are unknown masses of potential gamers disenfranchised or otherwise not yet engaged because of the narrow focus of game genres and publishers.  As game theorists and designers we have a responsibility not to allow economics to define what constitutes a good game.</p>
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-1988</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Fri, 02 Sep 2005 11:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-1988</guid>

					<description><![CDATA[Yeah. There was a golden age of modding, when you could tweak a shotgun&#039;s spread value, and call it art. Now it&#039;s just as much about polish and presentation as AAA games are.]]></description>
			<content:encoded><![CDATA[<p>Yeah. There was a golden age of modding, when you could tweak a shotgun&#8217;s spread value, and call it art. Now it&#8217;s just as much about polish and presentation as AAA games are.</p>
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		<title>
		By: Josh		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/31/the-lack-of-an-indie-aesthetic/comment-page-1/#comment-1974</link>

		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Thu, 01 Sep 2005 18:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=207#comment-1974</guid>

					<description><![CDATA[Heck, we don&#039;t even have a mod aesthetic any more.  Any mod that doesn&#039;t come sporting a ton of new models and skins of professional quality might are almost impossible to pass by gamers these days.]]></description>
			<content:encoded><![CDATA[<p>Heck, we don&#8217;t even have a mod aesthetic any more.  Any mod that doesn&#8217;t come sporting a ton of new models and skins of professional quality might are almost impossible to pass by gamers these days.</p>
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