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	Comments on: No More WOW for you Today	</title>
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	<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 21 Sep 2005 04:01:44 +0000</lastBuildDate>
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		<title>
		By: Reasoner  &#187; Blog Archive   &#187; Chinese Government to Limit Online Gaming		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/comment-page-1/#comment-2167</link>

		<dc:creator><![CDATA[Reasoner  &#187; Blog Archive   &#187; Chinese Government to Limit Online Gaming]]></dc:creator>
		<pubDate>Wed, 21 Sep 2005 04:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=206#comment-2167</guid>

					<description><![CDATA[[...] received a suspended death sentence in June. That, by the way, is also unreasonable.  	Via The Ludologist      	 					 				 					 						This entry was posted 						  						on Tuesday, Sep [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] received a suspended death sentence in June. That, by the way, is also unreasonable.  	Via The Ludologist      	</p>
<p> 						This entry was posted</p>
<p> 						on Tuesday, Sep [&#8230;]</p>
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		<title>
		By: Chuang Hu Mah		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/comment-page-1/#comment-2136</link>

		<dc:creator><![CDATA[Chuang Hu Mah]]></dc:creator>
		<pubDate>Mon, 19 Sep 2005 11:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=206#comment-2136</guid>

					<description><![CDATA[It really a problem in my country . My son plays that WoW day long . I tell him go study, go out, go at least and wash yourself you stinkie . But no ... he doesn&#039;t do it . I think I failed as a parent yes I did . He doesn&#039;t even talks the language of our forefathers . He just speaks english with a jamaican accent ?!? Why that ? What happenin in that game ? He is zumming all the time .. I go like .. go and help your sister . He go Zum-Zum . I yell at him and apply secret karate moves on his neck. He cries and says Jamaika is crazy . I don&#039;t know what he would say more because he faints from my terrible yet lovingly hits . I wish I could help him . He me only son ...]]></description>
			<content:encoded><![CDATA[<p>It really a problem in my country . My son plays that WoW day long . I tell him go study, go out, go at least and wash yourself you stinkie . But no &#8230; he doesn&#8217;t do it . I think I failed as a parent yes I did . He doesn&#8217;t even talks the language of our forefathers . He just speaks english with a jamaican accent ?!? Why that ? What happenin in that game ? He is zumming all the time .. I go like .. go and help your sister . He go Zum-Zum . I yell at him and apply secret karate moves on his neck. He cries and says Jamaika is crazy . I don&#8217;t know what he would say more because he faints from my terrible yet lovingly hits . I wish I could help him . He me only son &#8230;</p>
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		<title>
		By: Barrapuntero		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/comment-page-1/#comment-1957</link>

		<dc:creator><![CDATA[Barrapuntero]]></dc:creator>
		<pubDate>Mon, 29 Aug 2005 18:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=206#comment-1957</guid>

					<description><![CDATA[&quot;The scary thing is that because MMOGs are managed at central servers...&quot;

Time for P2P-MMORPG?]]></description>
			<content:encoded><![CDATA[<p>&#8220;The scary thing is that because MMOGs are managed at central servers&#8230;&#8221;</p>
<p>Time for P2P-MMORPG?</p>
]]></content:encoded>
		
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/comment-page-1/#comment-1956</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Mon, 29 Aug 2005 08:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=206#comment-1956</guid>

					<description><![CDATA[The responsibility starts at home. A subscription based business model has a drastic effect on a game&#039;s design, practically forcing it to be addictive for the sake of addictiveness.

Aside from the actual deaths, playing a game until it owns your life is probably not healthy. The fact that the games are designed &lt;i&gt;with this intent&lt;/i&gt; is doubly bad.

Answer: Find a different business model. Micropayments sound a lot better to me, and NCSoft are moving in that direction, too - only buy what you use, rather than buying chunks of time you then feel obliged to fill with play.]]></description>
			<content:encoded><![CDATA[<p>The responsibility starts at home. A subscription based business model has a drastic effect on a game&#8217;s design, practically forcing it to be addictive for the sake of addictiveness.</p>
<p>Aside from the actual deaths, playing a game until it owns your life is probably not healthy. The fact that the games are designed <i>with this intent</i> is doubly bad.</p>
<p>Answer: Find a different business model. Micropayments sound a lot better to me, and NCSoft are moving in that direction, too &#8211; only buy what you use, rather than buying chunks of time you then feel obliged to fill with play.</p>
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		<title>
		By: Max		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/08/25/no-more-wow-for-you-today/comment-page-1/#comment-1955</link>

		<dc:creator><![CDATA[Max]]></dc:creator>
		<pubDate>Mon, 29 Aug 2005 00:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=206#comment-1955</guid>

					<description><![CDATA[I&#039;ve never heard of anyone reading or listening to music until they died.  MMORPGs are designed to be addictive to a point.  If the formula works too well, how is it beyond the right of the supplier to limit it?

This is just the many suffering for the few - it&#039;s a historical formula that will never stop repeating itself.  One kid shoots up his friends and says video games made him do it, a million kids get a bad reputation for playing video games.  One guy plays games until he dies, a million people have their gaming rights limited.  One guy supplies music illegally to the masses, a million people begin to lose their filesharing rights.  I don&#039;t have to imagine what it would be like if the authorities could set time limits on my reading or listening to music, because not only do they already do it indirectly by imposing the necessity for jobs and filing taxes and going to school and other social status quos, but eventually they&#039;ll do it directly and it will be just another thing we have all quietly endured &quot;for our own health and protection.&quot;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve never heard of anyone reading or listening to music until they died.  MMORPGs are designed to be addictive to a point.  If the formula works too well, how is it beyond the right of the supplier to limit it?</p>
<p>This is just the many suffering for the few &#8211; it&#8217;s a historical formula that will never stop repeating itself.  One kid shoots up his friends and says video games made him do it, a million kids get a bad reputation for playing video games.  One guy plays games until he dies, a million people have their gaming rights limited.  One guy supplies music illegally to the masses, a million people begin to lose their filesharing rights.  I don&#8217;t have to imagine what it would be like if the authorities could set time limits on my reading or listening to music, because not only do they already do it indirectly by imposing the necessity for jobs and filing taxes and going to school and other social status quos, but eventually they&#8217;ll do it directly and it will be just another thing we have all quietly endured &#8220;for our own health and protection.&#8221;</p>
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