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	Comments on: Space Invaders Outtakes	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Christian Kirk Muff		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1871</link>

		<dc:creator><![CDATA[Christian Kirk Muff]]></dc:creator>
		<pubDate>Sun, 29 May 2005 17:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1871</guid>

					<description><![CDATA[Great idea! 
Made me think back to three days before E3 2000. We were preparing the playable demo for Hitman:Codename 47, but one bug was hard to iron out: Whenever shooting erupted all civilians would sit down in a way that made you want to show them the nearest toilet. So Tobias Rieper aka Hitman and the bad guys would be killing each other in a room full af people shitting on the floor. Maybe we laughed because it was too realistic...]]></description>
			<content:encoded><![CDATA[<p>Great idea!<br />
Made me think back to three days before E3 2000. We were preparing the playable demo for Hitman:Codename 47, but one bug was hard to iron out: Whenever shooting erupted all civilians would sit down in a way that made you want to show them the nearest toilet. So Tobias Rieper aka Hitman and the bad guys would be killing each other in a room full af people shitting on the floor. Maybe we laughed because it was too realistic&#8230;</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1866</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 26 May 2005 12:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1866</guid>

					<description><![CDATA[Yeah, some things are just more funny than others.
Truth be told, some of the outtake outtakes looked like the real thing - Invaders that followed the normal path; shots that killed one and only one invader; mortal invaders.]]></description>
			<content:encoded><![CDATA[<p>Yeah, some things are just more funny than others.<br />
Truth be told, some of the outtake outtakes looked like the real thing &#8211; Invaders that followed the normal path; shots that killed one and only one invader; mortal invaders.</p>
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		<title>
		By: Jare		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1863</link>

		<dc:creator><![CDATA[Jare]]></dc:creator>
		<pubDate>Wed, 25 May 2005 18:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1863</guid>

					<description><![CDATA[Problem with CGI outtakes is that they are too techie for general audiences: flipped normals, oversized teeth/eyeballs, exploding cloth &#038; physics, that kind of stuff.

In games you have stuff like missing spawn positions in deathmatch leading to chain telefrags at (0,0,0), typos in damage numbers turning a simple grenade into a nuclear device... I&#039;m sure the Sims had a huge array of funny things happening during development. Problem is that including those in a game is an organizational nightmare. So we use easter eggs and cheat codes instead.

The best I ever had was the -miniplayers command line switch in NBA Inside Drive 2000, which rescaled all players to kid size; originally written to stress-test the animation / IK systems, I think it made it to the final product.]]></description>
			<content:encoded><![CDATA[<p>Problem with CGI outtakes is that they are too techie for general audiences: flipped normals, oversized teeth/eyeballs, exploding cloth &amp; physics, that kind of stuff.</p>
<p>In games you have stuff like missing spawn positions in deathmatch leading to chain telefrags at (0,0,0), typos in damage numbers turning a simple grenade into a nuclear device&#8230; I&#8217;m sure the Sims had a huge array of funny things happening during development. Problem is that including those in a game is an organizational nightmare. So we use easter eggs and cheat codes instead.</p>
<p>The best I ever had was the -miniplayers command line switch in NBA Inside Drive 2000, which rescaled all players to kid size; originally written to stress-test the animation / IK systems, I think it made it to the final product.</p>
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		<title>
		By: JunkerJames		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1862</link>

		<dc:creator><![CDATA[JunkerJames]]></dc:creator>
		<pubDate>Wed, 25 May 2005 12:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1862</guid>

					<description><![CDATA[I like this as an academic joke, but I have to say that CG outtakes really annoy me. Outtakes are amusing because of their spontanuity. CG outtakes are contrived - fake fuckups.]]></description>
			<content:encoded><![CDATA[<p>I like this as an academic joke, but I have to say that CG outtakes really annoy me. Outtakes are amusing because of their spontanuity. CG outtakes are contrived &#8211; fake fuckups.</p>
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		<title>
		By: Sergio MORA		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1861</link>

		<dc:creator><![CDATA[Sergio MORA]]></dc:creator>
		<pubDate>Wed, 25 May 2005 10:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1861</guid>

					<description><![CDATA[Excellent idea. Maybe you could post also a log of developpment bloopers, something like : 

&quot;Monday 3:25 am. : I&#039;ve searching a bug for two days and I don&#039;t find it, i&#039;m in the border of suicide!&quot;
&quot;Thursday 4:00 am : I&#039;ve found it! It was a mistake between an &quot;i&quot; and a &quot;j&quot;.!&quot;]]></description>
			<content:encoded><![CDATA[<p>Excellent idea. Maybe you could post also a log of developpment bloopers, something like : </p>
<p>&#8220;Monday 3:25 am. : I&#8217;ve searching a bug for two days and I don&#8217;t find it, i&#8217;m in the border of suicide!&#8221;<br />
&#8220;Thursday 4:00 am : I&#8217;ve found it! It was a mistake between an &#8220;i&#8221; and a &#8220;j&#8221;.!&#8221;</p>
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		<title>
		By: zephyrin_xirdal		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1860</link>

		<dc:creator><![CDATA[zephyrin_xirdal]]></dc:creator>
		<pubDate>Tue, 24 May 2005 15:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1860</guid>

					<description><![CDATA[We DEFINITELY want to see the outtakes outtakes! Put &#039;em up. I now am going back and try to get beyond level 5 ...]]></description>
			<content:encoded><![CDATA[<p>We DEFINITELY want to see the outtakes outtakes! Put &#8217;em up. I now am going back and try to get beyond level 5 &#8230;</p>
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		<title>
		By: jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1859</link>

		<dc:creator><![CDATA[jesper]]></dc:creator>
		<pubDate>Tue, 24 May 2005 14:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1859</guid>

					<description><![CDATA[Perhaps I should put up the outtakes outtakes at one point - you don&#039;t wanna see those!]]></description>
			<content:encoded><![CDATA[<p>Perhaps I should put up the outtakes outtakes at one point &#8211; you don&#8217;t wanna see those!</p>
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		<title>
		By: zephyrin_xirdal		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1858</link>

		<dc:creator><![CDATA[zephyrin_xirdal]]></dc:creator>
		<pubDate>Tue, 24 May 2005 12:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1858</guid>

					<description><![CDATA[That&#039;s hilarious, gorgeous, and beautiful! During the first seconds I didn&#039;t know what the point was, but then, well, everything went wrong. Simply great! Tnx a lot!]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s hilarious, gorgeous, and beautiful! During the first seconds I didn&#8217;t know what the point was, but then, well, everything went wrong. Simply great! Tnx a lot!</p>
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		<title>
		By: Jeffool		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1856</link>

		<dc:creator><![CDATA[Jeffool]]></dc:creator>
		<pubDate>Tue, 24 May 2005 05:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1856</guid>

					<description><![CDATA[Yeah, I almost thought I had level 5 beat until, well, you know...  I played it.  Good stuff!]]></description>
			<content:encoded><![CDATA[<p>Yeah, I almost thought I had level 5 beat until, well, you know&#8230;  I played it.  Good stuff!</p>
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		<title>
		By: Dominic Arsenault		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/05/23/space-invaders-outtakes/comment-page-1/#comment-1855</link>

		<dc:creator><![CDATA[Dominic Arsenault]]></dc:creator>
		<pubDate>Tue, 24 May 2005 05:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=184#comment-1855</guid>

					<description><![CDATA[Good one...altough I must express some frustration regarding my death on level 5 &#062;:^(.]]></description>
			<content:encoded><![CDATA[<p>Good one&#8230;altough I must express some frustration regarding my death on level 5 &gt;:^(.</p>
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