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	<title>
	Comments on: Emotional	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2005/03/07/emotional/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2005/03/07/emotional/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Thu, 14 Apr 2005 21:59:26 +0000</lastBuildDate>
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		<title>
		By: Yak		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/07/emotional/comment-page-1/#comment-1014</link>

		<dc:creator><![CDATA[Yak]]></dc:creator>
		<pubDate>Thu, 14 Apr 2005 21:59:26 +0000</pubDate>
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					<description><![CDATA[Thanks!  Found it at: http://cal3d.sourceforge.net/]]></description>
			<content:encoded><![CDATA[<p>Thanks!  Found it at: <a href="http://cal3d.sourceforge.net/" rel="nofollow ugc">http://cal3d.sourceforge.net/</a></p>
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		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/07/emotional/comment-page-1/#comment-950</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 23 Mar 2005 12:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=169#comment-950</guid>

					<description><![CDATA[I am not sure how much of the entire project will be open sourced. I will post when it gets uploaded.
I do think all of the code will be there though - the engine was built by Chris Hecker a.o.. The animation system is cal3d.]]></description>
			<content:encoded><![CDATA[<p>I am not sure how much of the entire project will be open sourced. I will post when it gets uploaded.<br />
I do think all of the code will be there though &#8211; the engine was built by Chris Hecker a.o.. The animation system is cal3d.</p>
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		<item>
		<title>
		By: Yak		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/07/emotional/comment-page-1/#comment-940</link>

		<dc:creator><![CDATA[Yak]]></dc:creator>
		<pubDate>Fri, 18 Mar 2005 22:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=169#comment-940</guid>

					<description><![CDATA[For us wanna-be Game Designers that consume your blog like the mental-crack it is...  how available are some of the tools you use going to be?  I&#039;ve been looking for a good &quot;open-source-ish&quot; people animation engine for a while, and had thought I might just have to build my own.  When you post this to SourceForge, will the Maxis engine also be included?  Will you also post some of your thoughts/ideas/decision processes for why you designed the way that you did?

Projects like this are amazing learning oppertunities for us budding designers.  Keep up the good work!]]></description>
			<content:encoded><![CDATA[<p>For us wanna-be Game Designers that consume your blog like the mental-crack it is&#8230;  how available are some of the tools you use going to be?  I&#8217;ve been looking for a good &#8220;open-source-ish&#8221; people animation engine for a while, and had thought I might just have to build my own.  When you post this to SourceForge, will the Maxis engine also be included?  Will you also post some of your thoughts/ideas/decision processes for why you designed the way that you did?</p>
<p>Projects like this are amazing learning oppertunities for us budding designers.  Keep up the good work!</p>
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		<title>
		By: Aubrey		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/07/emotional/comment-page-1/#comment-893</link>

		<dc:creator><![CDATA[Aubrey]]></dc:creator>
		<pubDate>Mon, 07 Mar 2005 15:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=169#comment-893</guid>

					<description><![CDATA[Strongly looking forward to &lt;strike&gt;stealing&lt;/strike&gt; looking at this stuff. One of the games I&#039;m working on is very person interacty, and I wonder if what I came up with mirrors any of the other ideas over there. This always seems to happen, and is always bitter sweet when it does.]]></description>
			<content:encoded><![CDATA[<p>Strongly looking forward to <strike>stealing</strike> looking at this stuff. One of the games I&#8217;m working on is very person interacty, and I wonder if what I came up with mirrors any of the other ideas over there. This always seems to happen, and is always bitter sweet when it does.</p>
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