<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Chess is a Wonderful Tool	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 23 Mar 2005 12:26:59 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/comment-page-1/#comment-949</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 23 Mar 2005 12:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=165#comment-949</guid>

					<description><![CDATA[Good point, I realize that I read the Zweig story as a child - though I only remember it as a story of  being obsessed with a game and having to give it up or else.
I think the passenger has played chess against himself when he was in captivity? At the time, I thought that sounded really strange.]]></description>
			<content:encoded><![CDATA[<p>Good point, I realize that I read the Zweig story as a child &#8211; though I only remember it as a story of  being obsessed with a game and having to give it up or else.<br />
I think the passenger has played chess against himself when he was in captivity? At the time, I thought that sounded really strange.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: peter purgathofer		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/comment-page-1/#comment-948</link>

		<dc:creator><![CDATA[peter purgathofer]]></dc:creator>
		<pubDate>Wed, 23 Mar 2005 10:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=165#comment-948</guid>

					<description><![CDATA[a personal view on the mind-changing effects of chess was described by scott mccloud in a free online comic:

http://www.scottmccloud.com/comics/chess/index.html

the &quot;chess novella&quot; by stephan zweig (an austrian author), published eg. as part of the collection &quot;the royal game&quot;, might also be an interesting read for you:

&quot;The Schachnovelle (Chess Novella) concerns a chess game between a young chess master and a remarkably talented passenger on board a ship. For the chess master, the game is a livelihood, but for his Austrian opponent, it is a matter of survival. We learn of the passenger&#039;s captivity and interrogation by the SS in Vienna and the psychological torture he endured through an ingenious but risky use of the game of chess&quot; (from http://www.netsurf.com/nsb/sub/v04/nsb.04.07.html)

regards
peter purgathofer]]></description>
			<content:encoded><![CDATA[<p>a personal view on the mind-changing effects of chess was described by scott mccloud in a free online comic:</p>
<p><a href="http://www.scottmccloud.com/comics/chess/index.html" rel="nofollow ugc">http://www.scottmccloud.com/comics/chess/index.html</a></p>
<p>the &#8220;chess novella&#8221; by stephan zweig (an austrian author), published eg. as part of the collection &#8220;the royal game&#8221;, might also be an interesting read for you:</p>
<p>&#8220;The Schachnovelle (Chess Novella) concerns a chess game between a young chess master and a remarkably talented passenger on board a ship. For the chess master, the game is a livelihood, but for his Austrian opponent, it is a matter of survival. We learn of the passenger&#8217;s captivity and interrogation by the SS in Vienna and the psychological torture he endured through an ingenious but risky use of the game of chess&#8221; (from <a href="http://www.netsurf.com/nsb/sub/v04/nsb.04.07.html" rel="nofollow ugc">http://www.netsurf.com/nsb/sub/v04/nsb.04.07.html</a>)</p>
<p>regards<br />
peter purgathofer</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ben Hourigan		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/comment-page-1/#comment-880</link>

		<dc:creator><![CDATA[Ben Hourigan]]></dc:creator>
		<pubDate>Tue, 01 Mar 2005 21:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=165#comment-880</guid>

					<description><![CDATA[In a more modern context, the &lt;i&gt;manga&lt;/i&gt; and &lt;i&gt;anime&lt;/i&gt; series &lt;b&gt;Hikaru no go&lt;/b&gt; presents a boy&#039;s journey towards mastery of &lt;i&gt;go&lt;/i&gt; as being also one of self-improvement and maturation. This theme, which equates mastery of a skill with mastery of oneself, is a common theme in sports &lt;i&gt;manga&lt;/i&gt;, and also in Japanese RPGs, where the heroes overcome their personal issues while gaining the battle-experience they need to save their world.]]></description>
			<content:encoded><![CDATA[<p>In a more modern context, the <i>manga</i> and <i>anime</i> series <b>Hikaru no go</b> presents a boy&#8217;s journey towards mastery of <i>go</i> as being also one of self-improvement and maturation. This theme, which equates mastery of a skill with mastery of oneself, is a common theme in sports <i>manga</i>, and also in Japanese RPGs, where the heroes overcome their personal issues while gaining the battle-experience they need to save their world.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/comment-page-1/#comment-878</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 01 Mar 2005 11:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=165#comment-878</guid>

					<description><![CDATA[Good point about Sutton-Smith (d&#039;oh).

A quick search for King Yao:
&quot;The presentation of the literary history of go in popular books usually begins with the myth of King Yao teaching his eldest son Dan Ju to play the game c. 2100 BC.&quot;
http://www.usgo.org/resources/downloads/originsofgo.pdf
http://www.yomiuri.co.jp/igo_e/037.htm]]></description>
			<content:encoded><![CDATA[<p>Good point about Sutton-Smith (d&#8217;oh).</p>
<p>A quick search for King Yao:<br />
&#8220;The presentation of the literary history of go in popular books usually begins with the myth of King Yao teaching his eldest son Dan Ju to play the game c. 2100 BC.&#8221;<br />
<a href="http://www.usgo.org/resources/downloads/originsofgo.pdf" rel="nofollow ugc">http://www.usgo.org/resources/downloads/originsofgo.pdf</a><br />
<a href="http://www.yomiuri.co.jp/igo_e/037.htm" rel="nofollow ugc">http://www.yomiuri.co.jp/igo_e/037.htm</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Will Jordan		</title>
		<link>https://www.jesperjuul.net/ludologist/2005/03/01/chess-is-a-wonderful-tool/comment-page-1/#comment-877</link>

		<dc:creator><![CDATA[Will Jordan]]></dc:creator>
		<pubDate>Tue, 01 Mar 2005 10:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=165#comment-877</guid>

					<description><![CDATA[It&#039;s an idea that pops up constantly - Sutton-Smith covers this quite well in The Ambiguity of Play, devoting two full chapters to the &#039;Rhetoric of Progress&#039;.

Some versions of the Chinese myth of King Yao (c.2100 BC) include him teaching the game of Go to his eldest son, so I think the idea of playing games as personal improvement is at least more general than something that can be traced back to a single cultural history.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s an idea that pops up constantly &#8211; Sutton-Smith covers this quite well in The Ambiguity of Play, devoting two full chapters to the &#8216;Rhetoric of Progress&#8217;.</p>
<p>Some versions of the Chinese myth of King Yao (c.2100 BC) include him teaching the game of Go to his eldest son, so I think the idea of playing games as personal improvement is at least more general than something that can be traced back to a single cultural history.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
