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	Comments on: Serious Procrastination: The PS2 startup screen recreated	</title>
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	<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Ralf		</title>
		<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/comment-page-1/#comment-1318</link>

		<dc:creator><![CDATA[Ralf]]></dc:creator>
		<pubDate>Sat, 23 Apr 2005 20:42:51 +0000</pubDate>
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					<description><![CDATA[I would like to try do the same thing but using Flash MX, any sugestions?]]></description>
			<content:encoded><![CDATA[<p>I would like to try do the same thing but using Flash MX, any sugestions?</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/comment-page-1/#comment-907</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 15 Mar 2005 18:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=123#comment-907</guid>

					<description><![CDATA[You may find it interesting to visit the pages about...]]></description>
			<content:encoded><![CDATA[<p>You may find it interesting to visit the pages about&#8230;</p>
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		<title>
		By: Erik C		</title>
		<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/comment-page-1/#comment-610</link>

		<dc:creator><![CDATA[Erik C]]></dc:creator>
		<pubDate>Wed, 06 Oct 2004 00:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=123#comment-610</guid>

					<description><![CDATA[Personally I find Director3D&#039;s way of thinking a little strange.

You can also use gmax (http://www4.discreet.com/gmax/)many free (legal?) exporters to other formats.. 
or swish as an alt to flash http://www.swishzone.com/

I wonder if anyone has seen this? Espen mentioned some time ago he was looking for an open source game engine for academic collaboration.
Anything with Alan Kay behind it has a head start, especially if it is open source: http://www.opencroquet.org/About_Croquet/about.html

game engines: Quest3D I prefer to Torque unless you are doing large landscapes or on a real budget. http://www.devmaster.net/engines/ is the best game engine review site I have seen.]]></description>
			<content:encoded><![CDATA[<p>Personally I find Director3D&#8217;s way of thinking a little strange.</p>
<p>You can also use gmax (<a href="http://www4.discreet.com/gmax/" rel="nofollow ugc">http://www4.discreet.com/gmax/</a>)many free (legal?) exporters to other formats..<br />
or swish as an alt to flash <a href="http://www.swishzone.com/" rel="nofollow ugc">http://www.swishzone.com/</a></p>
<p>I wonder if anyone has seen this? Espen mentioned some time ago he was looking for an open source game engine for academic collaboration.<br />
Anything with Alan Kay behind it has a head start, especially if it is open source: <a href="http://www.opencroquet.org/About_Croquet/about.html" rel="nofollow ugc">http://www.opencroquet.org/About_Croquet/about.html</a></p>
<p>game engines: Quest3D I prefer to Torque unless you are doing large landscapes or on a real budget. <a href="http://www.devmaster.net/engines/" rel="nofollow ugc">http://www.devmaster.net/engines/</a> is the best game engine review site I have seen.</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/comment-page-1/#comment-609</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 05 Oct 2004 11:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=123#comment-609</guid>

					<description><![CDATA[I think that for prototyping 2d game ideas, Game Maker is vastly superior to Flash/director.
3d is another issue - there are some 3d extension for game maker, and version 6 has 3d facilities, but shockwave 3d is more developed. Depends on what you want to do, really.
But the Macromedia products are really made for drawing graphics, not for creating games, and I think is shows.
There&#039;s a free trial of &lt;a href=&quot;http://www.gamemaker.nl&quot;&gt;Gamemaker&lt;/a&gt; at the site.]]></description>
			<content:encoded><![CDATA[<p>I think that for prototyping 2d game ideas, Game Maker is vastly superior to Flash/director.<br />
3d is another issue &#8211; there are some 3d extension for game maker, and version 6 has 3d facilities, but shockwave 3d is more developed. Depends on what you want to do, really.<br />
But the Macromedia products are really made for drawing graphics, not for creating games, and I think is shows.<br />
There&#8217;s a free trial of <a href="http://www.gamemaker.nl">Gamemaker</a> at the site.</p>
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		<title>
		By: Kalev		</title>
		<link>https://www.jesperjuul.net/ludologist/2004/10/04/serious-procrastination-the-ps2-startup-screen-recreated/comment-page-1/#comment-608</link>

		<dc:creator><![CDATA[Kalev]]></dc:creator>
		<pubDate>Tue, 05 Oct 2004 11:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=123#comment-608</guid>

					<description><![CDATA[I&#039;m curious what sorts of limitations Game Maker imposes from a failry critical view point. Assuming competence with programing would it make sense to use this to protype (2d) game ideas, or would I realy be better with sticking to a Macromedia product or an actual programming language (albeit a simple one, like maybe python), or even going so far as using the 2D parts of a 3D game engine, such as Unreal or Torque]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m curious what sorts of limitations Game Maker imposes from a failry critical view point. Assuming competence with programing would it make sense to use this to protype (2d) game ideas, or would I realy be better with sticking to a Macromedia product or an actual programming language (albeit a simple one, like maybe python), or even going so far as using the 2D parts of a 3D game engine, such as Unreal or Torque</p>
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