<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Games and MMORPGs &#8211; a clarification.	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2003/11/22/games-and-mmorpgs-a-clarification/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2003/11/22/games-and-mmorpgs-a-clarification/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Tue, 14 Sep 2004 12:51:02 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Erik C		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/11/22/games-and-mmorpgs-a-clarification/comment-page-1/#comment-525</link>

		<dc:creator><![CDATA[Erik C]]></dc:creator>
		<pubDate>Tue, 14 Sep 2004 12:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=51#comment-525</guid>

					<description><![CDATA[games don&#039;t have to have a quantifiable opinion IMHO but one&#039;s performance has to be evaluable (discernibly good or bad).]]></description>
			<content:encoded><![CDATA[<p>games don&#8217;t have to have a quantifiable opinion IMHO but one&#8217;s performance has to be evaluable (discernibly good or bad).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/11/22/games-and-mmorpgs-a-clarification/comment-page-1/#comment-151</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 10 Dec 2003 09:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=51#comment-151</guid>

					<description><![CDATA[You can play tag with a time limit, saying that whoever is &quot;it&quot; at the end of the time period has lost.
But I think what you are saying simply means that &quot;freeform&quot; tag is a borderline case like MMORPGs. 99% of all &quot;games&quot; have quantifiable outcomes, that&#039;s the point I was making.]]></description>
			<content:encoded><![CDATA[<p>You can play tag with a time limit, saying that whoever is &#8220;it&#8221; at the end of the time period has lost.<br />
But I think what you are saying simply means that &#8220;freeform&#8221; tag is a borderline case like MMORPGs. 99% of all &#8220;games&#8221; have quantifiable outcomes, that&#8217;s the point I was making.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joey  Lesh		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/11/22/games-and-mmorpgs-a-clarification/comment-page-1/#comment-150</link>

		<dc:creator><![CDATA[Joey  Lesh]]></dc:creator>
		<pubDate>Tue, 09 Dec 2003 17:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=51#comment-150</guid>

					<description><![CDATA[The &quot;game&quot; of tag doesn&#039;t have a quantifiable outcome. You play until you are too tired or too bored to continue playing, no one wins or loses ... 

My guess is that it&#039;s competition or struggle within a well defined and balanced set of rules that makes a game, not an end point with winners and losers.]]></description>
			<content:encoded><![CDATA[<p>The &#8220;game&#8221; of tag doesn&#8217;t have a quantifiable outcome. You play until you are too tired or too bored to continue playing, no one wins or loses &#8230; </p>
<p>My guess is that it&#8217;s competition or struggle within a well defined and balanced set of rules that makes a game, not an end point with winners and losers.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
