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	<title>
	Comments on: &#8217;tis done	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Wed, 19 Nov 2003 07:42:26 +0000</lastBuildDate>
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		<title>
		By: Jean		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-137</link>

		<dc:creator><![CDATA[Jean]]></dc:creator>
		<pubDate>Wed, 19 Nov 2003 07:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-137</guid>

					<description><![CDATA[Well done, beat me by about 2 weeks (I hope!)]]></description>
			<content:encoded><![CDATA[<p>Well done, beat me by about 2 weeks (I hope!)</p>
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		<title>
		By: Ben Buckley		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-120</link>

		<dc:creator><![CDATA[Ben Buckley]]></dc:creator>
		<pubDate>Tue, 28 Oct 2003 23:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-120</guid>

					<description><![CDATA[Dammit, Jesper!  It&#039;s a good thing I&#039;m writing my BA Thesis and not my dissertation, because you would have just stolen my thunder and forced to find a new project.  I just explained to my advisor last week the &quot;machinic experience&quot; versus &quot;diegetic discourse&quot; continuum (dialectic) that I&#039;m working out, with HL as the perfect midpoint synthesis.  I suppose that&#039;s what the &quot;as confirmed by&quot; footnote is for...  BTW, we met briefly once, at the Digital Genres Initiative conference gaming panel here in Chicago.  I asked about game versus narrative.  I would be &lt;em&gt;really&lt;/em&gt; interested in reading your dissertation.  Any chance I could get a pre-press?]]></description>
			<content:encoded><![CDATA[<p>Dammit, Jesper!  It&#8217;s a good thing I&#8217;m writing my BA Thesis and not my dissertation, because you would have just stolen my thunder and forced to find a new project.  I just explained to my advisor last week the &#8220;machinic experience&#8221; versus &#8220;diegetic discourse&#8221; continuum (dialectic) that I&#8217;m working out, with HL as the perfect midpoint synthesis.  I suppose that&#8217;s what the &#8220;as confirmed by&#8221; footnote is for&#8230;  BTW, we met briefly once, at the Digital Genres Initiative conference gaming panel here in Chicago.  I asked about game versus narrative.  I would be <em>really</em> interested in reading your dissertation.  Any chance I could get a pre-press?</p>
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		<title>
		By: olli leino		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-112</link>

		<dc:creator><![CDATA[olli leino]]></dc:creator>
		<pubDate>Tue, 28 Oct 2003 08:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-112</guid>

					<description><![CDATA[...still waiting for the &quot;another day&quot; ;-)]]></description>
			<content:encoded><![CDATA[<p>&#8230;still waiting for the &#8220;another day&#8221; ;-)</p>
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		<title>
		By: Gonzalo Frasca		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-109</link>

		<dc:creator><![CDATA[Gonzalo Frasca]]></dc:creator>
		<pubDate>Mon, 20 Oct 2003 16:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-109</guid>

					<description><![CDATA[Congratulations Jesper!
Keep on your excellent work!]]></description>
			<content:encoded><![CDATA[<p>Congratulations Jesper!<br />
Keep on your excellent work!</p>
]]></content:encoded>
		
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		<title>
		By: Anders Fagerjord		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-108</link>

		<dc:creator><![CDATA[Anders Fagerjord]]></dc:creator>
		<pubDate>Mon, 20 Oct 2003 07:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-108</guid>

					<description><![CDATA[Gratulerer!! 
Look out, kids, doctor ludology is out among us!]]></description>
			<content:encoded><![CDATA[<p>Gratulerer!!<br />
Look out, kids, doctor ludology is out among us!</p>
]]></content:encoded>
		
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		<title>
		By: Alex		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-107</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 19 Oct 2003 14:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-107</guid>

					<description><![CDATA[Congratulations!]]></description>
			<content:encoded><![CDATA[<p>Congratulations!</p>
]]></content:encoded>
		
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		<title>
		By: andrew stern		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-106</link>

		<dc:creator><![CDATA[andrew stern]]></dc:creator>
		<pubDate>Sat, 18 Oct 2003 06:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-106</guid>

					<description><![CDATA[congrats!  I look forward to reading it when it&#039;s ready for public consumption.]]></description>
			<content:encoded><![CDATA[<p>congrats!  I look forward to reading it when it&#8217;s ready for public consumption.</p>
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		<title>
		By: nick		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-104</link>

		<dc:creator><![CDATA[nick]]></dc:creator>
		<pubDate>Thu, 16 Oct 2003 19:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-104</guid>

					<description><![CDATA[Congratulations! Now you can take a break from all that hard play and ... do some work?]]></description>
			<content:encoded><![CDATA[<p>Congratulations! Now you can take a break from all that hard play and &#8230; do some work?</p>
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		<title>
		By: JP		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-103</link>

		<dc:creator><![CDATA[JP]]></dc:creator>
		<pubDate>Thu, 16 Oct 2003 14:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-103</guid>

					<description><![CDATA[I can think of no word used more arbitrarily in all of game-dom than &quot;realism&quot;.  Realism is whatever the developers think is realistic.  Sometimes it&#039;s little graphical touches, sometimes it&#039;s blood loss algorithms, sometimes it&#039;s just a bullet point on a box that sprang from a publisher or marketroid&#039;s head.

Kinda raises some deeper questions about the inherently imperfect, arbitrary nature of simulation - all simulations involve some degree of abstraction (the concept of play, especially, values safety and stylization of &quot;too complex&quot; elements over accuracy) and that separates them from the Simulated Thing.  And of course part of that &quot;imperfection of simulation&quot; comes from the perspectives of the simulation&#039;s creator(s), which was the central issue in the recent discussion of the September 12th game.

Anyhoo, congratulations on finishing the dissertation, Jesper!  Relax and play some good games.]]></description>
			<content:encoded><![CDATA[<p>I can think of no word used more arbitrarily in all of game-dom than &#8220;realism&#8221;.  Realism is whatever the developers think is realistic.  Sometimes it&#8217;s little graphical touches, sometimes it&#8217;s blood loss algorithms, sometimes it&#8217;s just a bullet point on a box that sprang from a publisher or marketroid&#8217;s head.</p>
<p>Kinda raises some deeper questions about the inherently imperfect, arbitrary nature of simulation &#8211; all simulations involve some degree of abstraction (the concept of play, especially, values safety and stylization of &#8220;too complex&#8221; elements over accuracy) and that separates them from the Simulated Thing.  And of course part of that &#8220;imperfection of simulation&#8221; comes from the perspectives of the simulation&#8217;s creator(s), which was the central issue in the recent discussion of the September 12th game.</p>
<p>Anyhoo, congratulations on finishing the dissertation, Jesper!  Relax and play some good games.</p>
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		<title>
		By: nowak		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/10/15/tis-done/comment-page-1/#comment-102</link>

		<dc:creator><![CDATA[nowak]]></dc:creator>
		<pubDate>Thu, 16 Oct 2003 07:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=47#comment-102</guid>

					<description><![CDATA[Sounds interesting and topical to an discussion I&#039;ve had recently (and many times over)... self-defined &quot;realistic games&quot; that force you to find a key to open a wooden door, when you&#039;re armed with explosives (which, obviously, do not work on a wooden door).]]></description>
			<content:encoded><![CDATA[<p>Sounds interesting and topical to an discussion I&#8217;ve had recently (and many times over)&#8230; self-defined &#8220;realistic games&#8221; that force you to find a key to open a wooden door, when you&#8217;re armed with explosives (which, obviously, do not work on a wooden door).</p>
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