<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Words of Game Design: The Terminology of Ion Storm	</title>
	<atom:link href="https://www.jesperjuul.net/ludologist/2003/09/08/the-words-of-game-design-the-terminology-of-ion-storm/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.jesperjuul.net/ludologist/2003/09/08/the-words-of-game-design-the-terminology-of-ion-storm/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Thu, 15 Aug 2013 19:47:49 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Jean		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/09/08/the-words-of-game-design-the-terminology-of-ion-storm/comment-page-1/#comment-83</link>

		<dc:creator><![CDATA[Jean]]></dc:creator>
		<pubDate>Tue, 16 Sep 2003 07:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.dk/ludologist/?p=34#comment-83</guid>

					<description><![CDATA[this is great stuff - it all makes sense. and i&#039;m thinking it applies really well to all kinds of other creative media pursuits: blogging and music production come to mind, but maybe that&#039;s just me.]]></description>
			<content:encoded><![CDATA[<p>this is great stuff &#8211; it all makes sense. and i&#8217;m thinking it applies really well to all kinds of other creative media pursuits: blogging and music production come to mind, but maybe that&#8217;s just me.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
