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	Comments on: Apology	</title>
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	<link>https://www.jesperjuul.net/ludologist/2003/05/30/apology/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Bezzy		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/05/30/apology/comment-page-1/#comment-9</link>

		<dc:creator><![CDATA[Bezzy]]></dc:creator>
		<pubDate>Sat, 07 Jun 2003 15:02:35 +0000</pubDate>
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					<description><![CDATA[That&#039;s all I wanted to know :)]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s all I wanted to know :)</p>
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		<title>
		By: Jesper Juul		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/05/30/apology/comment-page-1/#comment-8</link>

		<dc:creator><![CDATA[Jesper Juul]]></dc:creator>
		<pubDate>Fri, 06 Jun 2003 20:06:53 +0000</pubDate>
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					<description><![CDATA[It&#039;s not an either-or thing. It&#039;s clearly the &quot;mechanics&quot; that are least understood in theoretical terms, but a lot of conventional ideas are at least inspirational as long as one doesn&#039;t forget that they may not work as advertised when applied to games.&lt;br /&gt;
Declaring the absolute newness of computer games is of course more &lt;i&gt;fun&lt;/i&gt; (manifestos generally have more fun), so that&#039;s the part I &lt;i&gt;prefer&lt;/i&gt;, if you ask me that way.&lt;br /&gt;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not an either-or thing. It&#8217;s clearly the &#8220;mechanics&#8221; that are least understood in theoretical terms, but a lot of conventional ideas are at least inspirational as long as one doesn&#8217;t forget that they may not work as advertised when applied to games.<br />
Declaring the absolute newness of computer games is of course more <i>fun</i> (manifestos generally have more fun), so that&#8217;s the part I <i>prefer</i>, if you ask me that way.</p>
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		<title>
		By: Bezzy		</title>
		<link>https://www.jesperjuul.net/ludologist/2003/05/30/apology/comment-page-1/#comment-5</link>

		<dc:creator><![CDATA[Bezzy]]></dc:creator>
		<pubDate>Sun, 01 Jun 2003 16:24:44 +0000</pubDate>
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					<description><![CDATA[Certainly we are dealing with a far wider domain than the mechanists vs. the narratologists. I don&#039;t think anyone worries about that.

On that note, which would you describe yourself as? As an academic, you obviously have to stay impartial, but what does the guilty indulgent part of you prefer: the fetus like study of mechanisms in games, or the application of conventional ideas to a new medium?]]></description>
			<content:encoded><![CDATA[<p>Certainly we are dealing with a far wider domain than the mechanists vs. the narratologists. I don&#8217;t think anyone worries about that.</p>
<p>On that note, which would you describe yourself as? As an academic, you obviously have to stay impartial, but what does the guilty indulgent part of you prefer: the fetus like study of mechanisms in games, or the application of conventional ideas to a new medium?</p>
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