Location: NYU, 721 Broadway, New York NY 10003, 9th floor conference room.
Are the games we play defined by the interfaces that we already use? If so, can new interfaces shake games up? Provide us with new kinds of games and new types of experiences?
The two speakers of the day are game developer and researcher Doug Wilson of ITU Copenhagen & Die Gute Fabrik, and the NYU Game Center & NYU Poly’s very own game interface researcher Katherine Isbister.
Katherine Isbister will talk on Shaking up our relations with machines.
Douglas Wilson will present his uncensored talk on Doing Ridiculous Sh*t with Technology.
Katherine Isbister is an Associate Professor jointly appointed between the NYU Game Center and NYU-Poly’s Computer Science Department. She is Research Director of the Game Innovation Lab. Her work focuses on broadening the social and emotional palette of everyday interaction with and through computers.
Douglas Wilson is a Lead Game Designer and Partner at Die Gute Fabrik, a small indie games studio based in Copenhagen, Denmark. He is currently working on a number of game projects including Johann Sebastian Joust, which received the Innovation Award at the 2012 Game Developers Choice Awards. Doug recently finished a PhD dissertation at IT University of Copenhagen, where he wrote about designing games that embrace an aesthetic of confrontation, silliness, and brokenness. His work has been shown around the world, in venues such as the Independent Games Festival, IndieCade, Babycastles, and the Museum of Modern Art.
The theory seminars are aimed at researchers, industry professionals and graduate students. We are ordering coffee and grapes, so RSVP by emailing jesper.juul at nyu.edu.