ToDiGRA, vol 3, issue 1 on “Physical and Digital in Games and Play”.

This is a special issue on “Physical and Digital in Games and Play”. The issue editors are Frans Mäyrä, Katriina Heljakka, and Anu Seisto.  A big thanks to the issue editors and all authors for your work!

Content

  • Frans Mäyrä, Katriina Heljakka, Anu Seisto: Editors’ Introduction to the Special Issue
  • Stephanie de Smale: Building Material: Exploring Playfulness of 3D Printers
  • Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy:  Game Design in an Internet of Things
  • Mark Lochrie: From the board to the streets: a case study of Local Property Trader
  • Frederika A Eilers: SimCity and the Creative Class: Place, Urban Planning and the Pursuit of Happiness
  • Inger Ekman: “That’s not a secure area”– physical-digital sound links in commercial locative games
  • Karl Bergström, Staffan Björk: The Case for Computer-Augmented Games
  • Marcus Carter: The Roll of the Dice in Warhammer 40,000
Transactions of the Digital Games Research Association (ToDIGRA) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDIGRA is published in print as well as electronically. ToDIGRA does not currently accept unsolicited submissions. Submissions must be directed towards a specific call for paper and conform to the specific focus of that call.

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