You are hereby invited to the fifteenth installment of the NYU Game Center’s video game theory seminar series: Friday May 25th at 4-6pm.
Location: NYU, 721 Broadway, New York NY 10003, 9th floor conference room.
What if the game designer takes a step back from creating content, and rather creates algorithms and procedures that, in turn, create game content? What are the limits and opportunities? What kinds of content can be created? In this session, our two speakers will present their work on procedural content generation in games.
The two speakers of the day are Clara Fernández-Vera from the Singapore-MIT GAMBIT Game Lab and Julian Togelius from the IT University of Copenhagen, Denmark.
Clara Fernández-Vera will talk on The Trials of Designing Procedurally Generated Adventure Games.
Julian Togelius will talk on Searching for fun: Procedural Content Generation as Search and as a Necessity.
Clara Fernández-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. Her work concentrates on adventure games and narrative in simulated environments. She teaches courses on videogame theory and game writing at MIT, and has worked on experimental adventure games as part of her research, Rosemary (2009), Symon (2010), and Stranded in Singapore (2011), all well received by game critics and fans alike.
Julian Togelius is an associate professor at the IT University of Copenhagen, Denmark. He holds a BA from Lund University, a PhD from the University of Essex, and is the current chair of the IEEE CIS Games Technical Committee. His main research interests are within game AI, especially adaptive games, player modelling and procedural content generation. He seriously believes that computer can be taught to design games by themselves, and perhaps even to enjoy them.
The theory seminars are aimed at researchers, industry professionals and graduate students. We are ordering coffee and grapes, so let me know if you are coming!