What were the main themes of the Game Developers Conference last week?
I participated in the Real-time Research session where my group (Ulrika Bennerstedt, Mia Consalvo, Jonas Linderoth, Meagan Rothschild, John Sharp + me) examined what participants were twittering about in the #gdc channel. I made a script to collect the twitter data, then we analyzed word frequencies using Wordle.
[Update: Download the pdf here.]
- During the summits on Monday and Tuesday, the iPhone was the most commonly discussed platform.
- Wednesday and Thursday were dominated by the Satoru Iwata and Hideo Kojima keynotes.
- Friday was dominated by the all-star panel on the Role of Games in Personal and Social Change.
- Apart from that, it was a somewhat theme-less conference, with casual, indie and social games taking up still larger parts of the conversation, and some element of a wait-and-see attitude. Are video games recession-proof?