The Ludologist My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things. Thu, 23 Jun 2016 10:08:16 +0000 en-US hourly 1 Analog Game Studies, volume 1 Wed, 22 Jun 2016 10:47:02 +0000 Continue reading "Analog Game Studies, volume 1"]]>

Analog game studies vol 1Your theoretical injection of the day: ETC Press has announced the first collected volume of Analog Game Studies, edited by Aaron Trammell, Evan Torner and Emma Leigh Waldron.


Reinventing Analog Game Studies: Introductory Manifesto

“Fun in a Different Way”: Rhythms of Engagement and Non-Immersive Play Agendas – Nick Mizer

Strategies for Publishing Transformative Board Games – Will Emigh

Misogyny and the Female Body in Dungeons & Dragons – Aaron Trammell

The Playing Card Platform – Nathan Altice

Orientalism and Abstraction in Eurogames – Will Robinson

From Where Do Dungeons Come? – Aaron Trammell

Larp-as-Performance-as-Research – Emma Leigh Waldron

Sex and Play-Doh: Exploring Women’s Sexuality Through Larp – Katherine Castiello Jones

O Jogo do Bicho: Pushing the Boundaries of Larp in Brazil – Luiz Falcão

A Nighttime Tale of Xiros – Adam Lazaroff

Visual Design as Metaphor: The Evolution of a Character Sheet – Jason Morningstar

Uncertainty in Analog Role-Playing Games – Evan Torner

Post-Larp Depression – Sarah Lynne Bowman and Evan Torner

Rules for Writing Rules: How Instructional Design Impacts Good Game Design – Ibrahim Yucel

Storium’s Analog Heritage – Lillian Cohen-Moore

Regarding Board Game Errata – Jan Švelch

The Curse of Writing Autobiographical Games – Lizzie Stark

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Kinephanos journal: Exploring the Frontiers of Digital Gaming Tue, 03 May 2016 13:46:29 +0000 Continue reading "Kinephanos journal: Exploring the Frontiers of Digital Gaming"]]>
For your theoretical perusal, a new issue of the Kinephanos journal:

Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Special Issue, April 2016 / Numéro spécial, avril 2016
Edited by / Dirigé par Sébastien Genvo & Carl Therrien

Introduction: Exploring the Frontiers of Digital Gaming: 
Traditional Games, Expressive Games, Pervasive Games
Université de Lorraine & Université de Montréal
English | Français

Century of Play: 18th Century Precursors of Gamification
Leuphana Univesity

Football Manager: Mutual Shaping between Game, Sport, and Community
Université de Lorraine & CNRS

Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.

Université de Montréal / Universiteit van Amsterdam

Replaying the Lost Battles:
the Experience of Failure in Polish History-Themed Board Games

Jagiellonian University in Kraków

Defining and Designing Expressive Games: The Case of Keys of a Gamespace
Université de Lorraine

Differentiating Serious, Persuasive, and Expressive Games
Université du Québec à Montréal

Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games
Université de Franche-Comté

World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits
CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia

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American Journal of Play 8.2 Thu, 14 Apr 2016 10:31:30 +0000 Continue reading "American Journal of Play 8.2"]]>

Here is American Journal of Play Volume 8, Number 2Winter 2016.

Though technically about the titular play, this journal is becoming increasingly intertwined with game studies.


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ToDIGRA Journal vol 2, No 2 out Thu, 07 Apr 2016 10:50:39 +0000 Continue reading "ToDIGRA Journal vol 2, No 2 out"]]>

For your theoretical pleasure, here is ToDIGRA (Transactions of the Digital Games Research Association) Vol 2, No 2.


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Game Developers Conference 2016 in tweets: March 18 Sat, 19 Mar 2016 11:51:40 +0000

Continued from yesterday, here is March 18 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-18

VR is still there, main story is Microsoft hiring dancers for their party. And then, experimental gameplay workshop and a fan giving “David Brevik money to make up for pirating Diablo back in the 90s”.

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Game Developers Conference 2016 in tweets: March 17 Fri, 18 Mar 2016 13:21:15 +0000

Continued from yesterday, here is March 17 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-17

VR, Iwata and the expo continue to dominate. New upcoming themes: Women. Rez. Slides.


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Game Developers Conference 2016 in tweets: March 16 Thu, 17 Mar 2016 14:53:43 +0000 Continue reading "Game Developers Conference 2016 in tweets: March 16"]]>

Continued from yesterday, here is March 16 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-16VR wins again. The Game Developers Choice Awards and the IGF awards make their mark (“congrats”), as does the Satoru Iwata tribute. Marketeers have discovered twitter, hence encouragements to stop by a booth for a giveaway.

VR is so far the only theme to stand out. (Some years have clear themes, some don’t.)

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GDC 2016 in tweets, so far Wed, 16 Mar 2016 21:50:07 +0000 Continue reading "GDC 2016 in tweets, so far"]]>

A few years ago I did word clouds based on Game Developer Conference tweets as a quick way of gauging the main themes.  Why not do it again? I also get to see how  the Twitter API has changed since last time.

Here is Monday March 13th, before the conference started. General arrival and anticipation:GDC 2016-03-13

Tuesday March 14th, summits and VR conference. No big themes, but VR and Ubisoft show up (Ubisoft mainly for their lounge, though):

GDC 2016-03-14

Wednesday March 15th, more summits, VR, and the announcement of PlayStation VR. Complete domination by Sony (President Andrew is Andrew House, president of Sony):

GDC 2016-03-15

Will post the coming days as well.


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Interviewing Katherine Isbister about How Games Move Us Fri, 11 Mar 2016 19:58:17 +0000

I am interviewing Katherine Isbister on the MIT Press website about her new book How Games Move Us (in the Playful Thinking series).

Read the interview here.



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Apply for the Game Art, Design and Development MA at KADK in Copenhagen Mon, 15 Feb 2016 21:11:30 +0000 Continue reading "Apply for the Game Art, Design and Development MA at KADK in Copenhagen"]]>

logo-footerFeel free to share: I am now head of the Game Art, Design and Development master’s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is March 1st. Please join us!

MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design

Applications are now open for the Game Art, Design and Development master’s program at KADK – the Royal Danish Academy of Fine Arts, School of Design in Copenhagen.

This is a two-year program running from September 1, 2016. The application deadline is March 1st.

Game Art, Design and Development is a master’s-level game program with an emphasis on visual design, while giving students the technical and design skills needed to build game prototypes and full games, as well as allowing for theoretical projects.

During the two-year program, students will continually be making games, while learning graphical design, 3D modeling and animation, Unity3D, game design, game studies and video game history. As part of the program, students partake in a full-semester large game production with students from multiple universities.

The program prepares graduates for a career in the game industry and beyond, either as entrepreneurs or as employees.

Who can apply?
The master’s program in Game Art, Design & Development is in English, and is open to all students, Danish and International, with a relevant bachelor’s degree in fields such as graphical design, game design, or 3D modeling.

More about the program
To read more about the program, go to the website or email program head Jesper Juul,

How to apply
Please find application details on the admissions page

Tuition information at

Why study at KADK in Copenhagen?
KADK is a leading academy in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen.

Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and bigger companies such as Sybo games, IO Interactive and Unity3D.

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