The Ludologist http://www.jesperjuul.net/ludologist My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things. Tue, 03 May 2016 13:46:29 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.1 Kinephanos journal: Exploring the Frontiers of Digital Gaming http://www.jesperjuul.net/ludologist/kinephanos-exploring-the-frontiers-of-digital-gaming http://www.jesperjuul.net/ludologist/kinephanos-exploring-the-frontiers-of-digital-gaming#respond Tue, 03 May 2016 13:46:29 +0000 http://www.jesperjuul.net/ludologist/?p=2253 Continue reading "Kinephanos journal: Exploring the Frontiers of Digital Gaming"]]>
For your theoretical perusal, a new issue of the Kinephanos journal:

Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Special Issue, April 2016 / Numéro spécial, avril 2016
Edited by / Dirigé par Sébastien Genvo & Carl Therrien

Introduction: Exploring the Frontiers of Digital Gaming: 
Traditional Games, Expressive Games, Pervasive Games
SÉBASTIEN GENVO & CARL THERRIEN
Université de Lorraine & Université de Montréal
English | Français

Century of Play: 18th Century Precursors of Gamification
MATTHIAS FUCHS
Leuphana Univesity

Football Manager: Mutual Shaping between Game, Sport, and Community
ALEXANDRE HOCQUET
Université de Lorraine & CNRS

Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.

CARL THERRIEN & JOYCE GOGGIN
Université de Montréal / Universiteit van Amsterdam

Replaying the Lost Battles:
the Experience of Failure in Polish History-Themed Board Games

PIOTR STERCZEWSKI
Jagiellonian University in Kraków

Defining and Designing Expressive Games: The Case of Keys of a Gamespace
SÉBASTIEN GENVO
Université de Lorraine

Differentiating Serious, Persuasive, and Expressive Games
GABRIELLE TRÉPANIER-JOBIN
Université du Québec à Montréal

Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games
DIANE DUFORT, FEDERICO TAJARIOL, IOAN ROXIN
Université de Franche-Comté

World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits
VICTOR CAYRES & ADOLFO DURAN
CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia

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American Journal of Play 8.2 http://www.jesperjuul.net/ludologist/american-journal-of-play-8-2 http://www.jesperjuul.net/ludologist/american-journal-of-play-8-2#respond Thu, 14 Apr 2016 10:31:30 +0000 http://www.jesperjuul.net/ludologist/?p=2249 Continue reading "American Journal of Play 8.2"]]>

Here is American Journal of Play Volume 8, Number 2Winter 2016.

Though technically about the titular play, this journal is becoming increasingly intertwined with game studies.

Articles

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ToDIGRA Journal vol 2, No 2 out http://www.jesperjuul.net/ludologist/todigra-journal-vol-2-no-2-out http://www.jesperjuul.net/ludologist/todigra-journal-vol-2-no-2-out#respond Thu, 07 Apr 2016 10:50:39 +0000 http://www.jesperjuul.net/ludologist/?p=2247 Continue reading "ToDIGRA Journal vol 2, No 2 out"]]>

For your theoretical pleasure, here is ToDIGRA (Transactions of the Digital Games Research Association) Vol 2, No 2.

 

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Game Developers Conference 2016 in tweets: March 18 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-18 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-18#respond Sat, 19 Mar 2016 11:51:40 +0000 http://www.jesperjuul.net/ludologist/?p=2241

Continued from yesterday, here is March 18 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-18

VR is still there, main story is Microsoft hiring dancers for their party. And then, experimental gameplay workshop and a fan giving “David Brevik money to make up for pirating Diablo back in the 90s”.

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Game Developers Conference 2016 in tweets: March 17 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-17 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-17#comments Fri, 18 Mar 2016 13:21:15 +0000 http://www.jesperjuul.net/ludologist/?p=2238

Continued from yesterday, here is March 17 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-17

VR, Iwata and the expo continue to dominate. New upcoming themes: Women. Rez. Slides.

 

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Game Developers Conference 2016 in tweets: March 16 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-16 http://www.jesperjuul.net/ludologist/game-developers-conference-2016-in-tweets-march-16#comments Thu, 17 Mar 2016 14:53:43 +0000 http://www.jesperjuul.net/ludologist/?p=2235 Continue reading "Game Developers Conference 2016 in tweets: March 16"]]>

Continued from yesterday, here is March 16 of the 2016 Game Developers Conference, in tweets:

GDC 2016-03-16VR wins again. The Game Developers Choice Awards and the IGF awards make their mark (“congrats”), as does the Satoru Iwata tribute. Marketeers have discovered twitter, hence encouragements to stop by a booth for a giveaway.

VR is so far the only theme to stand out. (Some years have clear themes, some don’t.)

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GDC 2016 in tweets, so far http://www.jesperjuul.net/ludologist/gdc-2016-in-tweets-so-far http://www.jesperjuul.net/ludologist/gdc-2016-in-tweets-so-far#comments Wed, 16 Mar 2016 21:50:07 +0000 http://www.jesperjuul.net/ludologist/?p=2224 Continue reading "GDC 2016 in tweets, so far"]]>

A few years ago I did word clouds based on Game Developer Conference tweets as a quick way of gauging the main themes.  Why not do it again? I also get to see how  the Twitter API has changed since last time.

Here is Monday March 13th, before the conference started. General arrival and anticipation:GDC 2016-03-13

Tuesday March 14th, summits and VR conference. No big themes, but VR and Ubisoft show up (Ubisoft mainly for their lounge, though):

GDC 2016-03-14

Wednesday March 15th, more summits, VR, and the announcement of PlayStation VR. Complete domination by Sony (President Andrew is Andrew House, president of Sony):

GDC 2016-03-15

Will post the coming days as well.

 

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Interviewing Katherine Isbister about How Games Move Us http://www.jesperjuul.net/ludologist/interviewing-katherine-isbister-about-how-games-move-us http://www.jesperjuul.net/ludologist/interviewing-katherine-isbister-about-how-games-move-us#respond Fri, 11 Mar 2016 19:58:17 +0000 http://www.jesperjuul.net/ludologist/?p=2219

I am interviewing Katherine Isbister on the MIT Press website about her new book How Games Move Us (in the Playful Thinking series).

Read the interview here.

 

 

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Apply for the Game Art, Design and Development MA at KADK in Copenhagen http://www.jesperjuul.net/ludologist/apply-for-the-game-art-design-and-development-ma-at-kadk-in-copenhagen http://www.jesperjuul.net/ludologist/apply-for-the-game-art-design-and-development-ma-at-kadk-in-copenhagen#comments Mon, 15 Feb 2016 21:11:30 +0000 http://www.jesperjuul.net/ludologist/?p=2210 Continue reading "Apply for the Game Art, Design and Development MA at KADK in Copenhagen"]]>

logo-footerFeel free to share: I am now head of the Game Art, Design and Development master’s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is March 1st. Please join us!

MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design

Applications are now open for the Game Art, Design and Development master’s program at KADK – the Royal Danish Academy of Fine Arts, School of Design in Copenhagen.

This is a two-year program running from September 1, 2016. The application deadline is March 1st.

Game Art, Design and Development is a master’s-level game program with an emphasis on visual design, while giving students the technical and design skills needed to build game prototypes and full games, as well as allowing for theoretical projects.

During the two-year program, students will continually be making games, while learning graphical design, 3D modeling and animation, Unity3D, game design, game studies and video game history. As part of the program, students partake in a full-semester large game production with students from multiple universities.

The program prepares graduates for a career in the game industry and beyond, either as entrepreneurs or as employees.

Who can apply?
The master’s program in Game Art, Design & Development is in English, and is open to all students, Danish and International, with a relevant bachelor’s degree in fields such as graphical design, game design, or 3D modeling.

More about the program
To read more about the program, go to the website or email program head Jesper Juul, jjuul@kadk.dk
https://kadk.dk/en/programme/game-art-design-and-development

How to apply
Please find application details on the admissions page
https://kadk.dk/en/admission-ma-design

Tuition
Tuition information at https://kadk.dk/en/tuition-fee-0

Why study at KADK in Copenhagen?
KADK is a leading academy in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen.

Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and bigger companies such as Sybo games, IO Interactive and Unity3D.

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The Consoles that wouldn’t die http://www.jesperjuul.net/ludologist/the-consoles-that-wouldnt-die http://www.jesperjuul.net/ludologist/the-consoles-that-wouldnt-die#comments Fri, 05 Feb 2016 10:46:34 +0000 http://www.jesperjuul.net/ludologist/?p=2197 Continue reading "The Consoles that wouldn’t die"]]>

Remember when the current console generation was being launched, and there was a widespread idea, also shared by me, that the PS4, Xbox One and Wii U were going to fail in the face of tablets, mobile phones, indie games, and all? That the new generation was a “prayer to stop time“?

And many articles on “Why consoles gaming is dying“, “Consoles are dying“?

And yet here we are. Ars Technica has an article comparing sales across console generations, with the current generation doing much better than the previous one, on a quarter-to-quarter basis.

Console sales

I suspect that the story was that many critics, myself included, were personally jaded by console hardware, and much more interested in indie and experimental games than in the latest military shooter. But our sentiments just weren’t widely that shared. People still want new games on new hardware, even if they only look marginally better than those of the previous generation. The PS4 is slick, and the share button is worth paying for. You also buy a new console because that is where the games are going to be.

Also, cloud gaming never took off (and I suspect it won’t due to latency issues).

Yes, you can be wrong.

PS. And Super Mario Maker is also an exhilarating experience.

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