For your theoretical pleasure, here is ToDIGRA (Transactions of the Digital Games Research Association) Vol 2, No 2.
Special issue, Snowbird DiGRA 2014
|On Chairing a Games Research Conference|
|Jose P Zagal|
|We Are All Fishes Now: DiGRA, Feminism, and GamerGate|
|Shira Chess, Adrienne Shaw|
|Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed|
|Gareth Schott, Raphaël Marczak|
|Reconciling Csikszentmihalyi’s Broader Flow Theory: With Meaning and Value in Digital Games|
|John Hamon Salisbury, Penda Tomlinson|
|A Structural Model for Player-Characters as Semiotic Constructs|
|What is Strafe Jumping? idTech3 and the Game Engine as Software Platform|
|Dylan Lederle-Ensign, Noah Wardrip-Fruin|
Continued from yesterday, here is March 17 of the 2016 Game Developers Conference, in tweets:
VR, Iwata and the expo continue to dominate. New upcoming themes: Women. Rez. Slides.
Continued from yesterday, here is March 16 of the 2016 Game Developers Conference, in tweets:
VR wins again. The Game Developers Choice Awards and the IGF awards make their mark (“congrats”), as does the Satoru Iwata tribute. Marketeers have discovered twitter, hence encouragements to stop by a booth for a giveaway.
VR is so far the only theme to stand out. (Some years have clear themes, some don’t.)
A few years ago I did word clouds based on Game Developer Conference tweets as a quick way of gauging the main themes. Why not do it again? I also get to see how the Twitter API has changed since last time.
Tuesday March 14th, summits and VR conference. No big themes, but VR and Ubisoft show up (Ubisoft mainly for their lounge, though):
Wednesday March 15th, more summits, VR, and the announcement of PlayStation VR. Complete domination by Sony (President Andrew is Andrew House, president of Sony):
Will post the coming days as well.
Feel free to share: I am now head of the Game Art, Design and Development master’s program at KADK in Copenhagen. Application deadline for the 2016-2018 class is March 1st. Please join us!
MA in Game Art, Design and Development at the Royal Danish Academy of Fine Arts, School of Design
This is a two-year program running from September 1, 2016. The application deadline is March 1st.
Game Art, Design and Development is a master’s-level game program with an emphasis on visual design, while giving students the technical and design skills needed to build game prototypes and full games, as well as allowing for theoretical projects.
During the two-year program, students will continually be making games, while learning graphical design, 3D modeling and animation, Unity3D, game design, game studies and video game history. As part of the program, students partake in a full-semester large game production with students from multiple universities.
The program prepares graduates for a career in the game industry and beyond, either as entrepreneurs or as employees.
Who can apply?
The master’s program in Game Art, Design & Development is in English, and is open to all students, Danish and International, with a relevant bachelor’s degree in fields such as graphical design, game design, or 3D modeling.
More about the program
To read more about the program, go to the website or email program head Jesper Juul, email@example.com
How to apply
Please find application details on the admissions page
Tuition information at https://kadk.dk/en/tuition-fee-0
Why study at KADK in Copenhagen?
KADK is a leading academy in Scandinavia in the fields of architecture, design and conservation. It is located centrally in Copenhagen.
Copenhagen is a hub for video game development, with a vibrant English-language game development community, and home to both small and bigger companies such as Sybo games, IO Interactive and Unity3D.