New issue out from Eludamos, the Journal for Computer Game Culture:
Vol 3, No 1 (2009)
Table of Contents
Positions
| Reproducing the machine |
HTML PDF |
| Mia Consalvo |
1-3 |
Perspectives
| Serious games taken seriously |
HTML PDF |
| Christian Swertz |
7-8 |
| Passionate Digital Play-Based Learning. (Re)Learning in computer games like Shadow of the Colossus |
Abstract HTML PDF |
| Konstantin Mitgutsch |
9-22 |
| Key Dimensions of Contemporary Video Game Literacy: Towards A Normative Model of the Competent Digital Gamer |
Abstract HTML PDF |
| Christoph Klimmt |
23-31 |
| Notes on the Biographical Meaning of Games and Online-Games |
Abstract HTML PDF |
| Helle Meister, Gerrit Herlyn |
33-41 |
| Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs |
Abstract HTML PDF |
| Diane Carr, Martin Oliver |
43-53 |
Articles
| Games and Self-Imagining, a Comparative Media Perspective |
Abstract HTML PDF |
| Jan Van Looy |
57-68 |
| ‘I am Trying to Believe’: Dystopia as Utopia in the Year Zero Alternate Reality Game |
Abstract HTML PDF |
| Alexander Charles Oliver Hall |
69-82 |
Reviews
| I HEART LocoRoco – a reading of a gameplay experience |
Abstract HTML PDF |
| Emma Westecott |
85-93 |
| The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm’s Loom |
Abstract HTML PDF |
| Jaroslav Švelch |
95-102 |
| Pure Hardcore? wipEout HD and current game design |
Abstract HTML PDF |
| Fares Kayali |
103-106 |
| Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3 |
Abstract HTML PDF |
| Martin Pichlmair |
107-113 |
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