Beyond Balancing: My GDC 2009 slides
Just finished my Game Developers 2009 conference talk, Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences.
Good questions afterward, so it seemed to go well. The slides can be downloaded here.
April 20th, 2009 at 02:35
Found your work on difficulty level from Brainy Gamer’s podcast. Hearing it I wondered whether there is anything to learn back in the education realm from managing failure:
http://www.vrbones.com/2009/04/not-to-easy-not-too-tough-difficulty.html
April 20th, 2009 at 08:41
VRBones,
Well, yes, but realistically I think failure has been more systematically studied in education than games, hence some of the theories I have been using actually come from education.