Donate 10 minutes of your life to [Game] Science
Update: Thanks for your time and comments everybody. The test is now closed. I will post results when I have processed the data!
Can you spare 10 minutes to [game] science?
I am working on some experimental games, and I am looking for testers.
The test consists of you playing a game in your browser and answering some questions. The test is anonymous and takes around 10 minutes to complete.

Thanks for your time!
-Jesper
November 26th, 2007 at 23:56
Always a pleasure to donate to [Game] Science
November 27th, 2007 at 16:39
This is embarrassing… again I’m having problems installing Java. (The only available apple download is apparently for OS 10.4.8+ whilst I’m 10.4.11… it should work, right?)
Otherwise, I would have loved to be a ‘subject’.
Maybe that could be a separate study – how many people find the installation of Java too confusing/difficult?
November 27th, 2007 at 16:45
Bez, I guess that should work (I thought all Macs came with Java?)
In my opinion, Sun (who makes Java) should spend more time making installation straightforward.
Thanks!
November 27th, 2007 at 16:46
I had a rather different experience with Java — it worked for a change. I would have thought Flash was the web standard for games now? ;).
Lovely little game Jesper. Of course, I was rather bad at it but it’s a nice twist on pac man (which I never passed at level 2, by the way). Perhaps you can put it online at another place for people who’d like to play again?
I’m looking forward to see what you make of the data you gather.
November 27th, 2007 at 17:05
[...] with a questionaire. He is researching for some new games. So, if you’d like to help him, head over here to his weblog, play a game and answer a few [...]
November 27th, 2007 at 20:57
Tech worked first time for me with the latest java and Safari on OS X.
A witty hybrid game, with ‘characters’ or objects from Pacman and Asteroids making cameo appearances. And is the player’s character inspired by Snake or Centipede?
It reminds me of when Magnum would appear in Murder She Wrote (or was it the other way around?) I guess this sort of thing happens all the time in video games. (Starting with Mario’s spinoff ‘career’ after Donkey Kong) I’m just not ludoliterate enough not to notice.
A bit too frustrating though. Some kind of ‘juicy*’ bonus sequence for length of snake at level end would have added a lot to my motivation.
*Must use correct jargon.
November 27th, 2007 at 21:21
[...] The Ludologist » Blog Archive » Donate 10 minutes of your life to [Game] Science The test consists of you playing a game in your browser and answering some questions. The test is anonymous and takes around 10 minutes to complete. (tags: http://www.jesperjuul.net 2007 mes10 dia26 games pesquisa blog_post estatÃsticas) [...]
November 28th, 2007 at 10:55
I had a bug when playing the game. I guess there were supposed to be some messages appearing but when I was playing, they showed only a split of a second and disappeared immediately. I could only grasp some isolated word like something about “summarizing half-life”. I use a PC and Firefox. Actually I played it in the NewsFox plug in for Firefox.
Oh yeah and the sound effects got on my nerves pretty quickly. Was that part of the test?
November 28th, 2007 at 18:04
Krystian, that sounds like an earlier blog post showing through – some weird interaction between your different plugins.
There are many things that could be done with this game of course, I will tell more once I have collected enough data.
November 29th, 2007 at 01:42
[...] Help play! Jesper Jul, the ludologist, wants testers for his experimental games (tags: games gaming play test ludology ludologist) [...]
November 29th, 2007 at 09:36
[...] Remember to use that as an excuse when it gets you in trouble with your boss.And then there’s Game Experiment Test #1 by noted Ludologist (no relation) Jesper Juul. When not actually making games, Juul spends a lot of [...]
December 1st, 2007 at 04:55
Glad to have participated, looking forward to the results. It was very interesting to see what sorts of ideas the survey presupposed — some of the questions seemed intentionally laden with assumptions, others perhaps less intentionally.
I see from the comments that I’m not the only person who was irked by the sound. In the future, it might also be helpful to have a little loop playing at the opening screen, which would give player-subjects a chance to calibrate sound levels or hit Mute *before* the game started.
December 1st, 2007 at 04:57
Argh, sorry for the double post, but I also wanted to note that the white text for score and lives (were there other stats in the display?) were nigh impossible for me to see.
December 1st, 2007 at 16:19
Thanks everybody!
I agree that many things (especially the sounds) are quite unpolished as is. Perhaps there will be another version down the road…
January 8th, 2008 at 23:10
Hi Jesper, if it’s not too late, I’ll play!
January 8th, 2008 at 23:41
Thanks Alex, but I am processing the data. Will publish the results soon.