SID revisited

Via Matteo Bittanti:

Karen Collins has written a seriously detailed article about music on the C64.? Everything about the limits of the sound chip (SID), the different musical styles used, and so on. Here’s Ghost ‘n Goblins:

Ghost 'n Goblins

2 Responses to “SID revisited”

  1. brian adsb?l knudsen Says:

    I wonder how he would enterpret the remixes of slayradio.org and remix.kwed.org. I still cherish my http://www.hvsc.c64.org collection in any case.

  2. Grand Text Auto » Voices of the C64 Says:

    [...] There’s a nice piece by Karen Collins in Soundscapes, discussing Commodore 64 game music: “Loops and bloops.” The article delves into the SID (Sound Interface Device) in some technical detail, but the thing I found most interesting was the discussion of the influence of another contemporary platform later in the C64’s retail life. The tendency of the Nintendo Entertainment System to have music during gameplay (as opposed to just during the introduction or upon completing a level) is seen to influence the way music was used on the C64. Ben Daglish and Martin Galway (famous C64 composers) are quoted in the piece, looping is discussed at length (as the article’s title suggests), and the freewheeling use of cover songs is described. Thanks to Jesper for mentioning this one. [...]

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