Your Theory Fix: New Issue of Eludamos

Vol 4, No 2 (2010)

Table of Contents

Perspectives

Preface: A Community of Players HTML PDF
Judd Ruggill, Randall James Nichols, Ryan M. Moeller, Ken S. McAllister 133
Hyper-Ludicity, Contra-Ludicity, and the Digital Game HTML PDF
Steven Conway 135-147
Screening Play: Rules, Wares, and Representations in “Realistic” Video Games HTML PDF
Ian Reyes, Suellen Adams 149-166
Playing the Second World War: Call of Duty and the Telling of History HTML PDF
Harrison Gish 167-180
Strategy Computer Games and Discourses of Geopolitical Order HTML PDF
Rolf F. Nohr 181-195
Removing the Checks and Balances That Hamper Democracy: Play and the Counter-hegemonic Contradictions of Grand Theft Auto IV HTML PDF
Marc Ouellette 197-213
Commodifying Scarcity: Society, Struggle, and Spectacle in World of Warcraft HTML PDF
Kevin Moberly 215-235
Really Fake: The Magic Circle, the Mundane Circle, and the Everyday HTML PDF
Joshua Zimmerman 237-251

Articles

Strange Reality: On Glitches and Uncanny Play HTML PDF
Eben G. Holmes 255-276
Designing and Implementing an Assessment Plan for a Virtual Engineering Lab HTML PDF
Marilee J. Bresciani, Khaled Morsi, Mark Tucker, Mark Siprut, Kris Stewart, Allison Duncan 277-285
Online Gaming and the Social Construction of Virtual Victimization HTML PDF
Steven Downing 287-301
Digital Historicism: Archival Footage, Digital Interface, and Historiographic Effects in Call of Duty: World at War HTML PDF
Jaimie Rachel Baron 303-314
Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2 HTML PDF
Kristine Jørgensen 315-331

Reviews

Book Review: The Mergence of Spaces by Elke Hemminger HTML PDF
Arne Schröder 335-338

Leave a Reply

Your email address will not be published. Required fields are marked *